Buat Script logo animasi google bergoyang keren 2013,Anaktimor17 Blog - Sobat blogger(soger) kembali admin bagi-bagi tips nieh….walau masih dalam suasana libur tapi buat admin itu bukan halangan buat saya untuk menyapa soger dengan tips-tips seru
tentunya ha..ha.hay…Soger nie tips buat logo animasi google admin dapat saat lagi berselancar di blog tetangga. Script logo animasi googleini merupakan kode yang sangat bagus untuk mempercantik tampilan blog/web soger. Script google ini sangat mempengaruhi loading blog, jadi soger harus mempertimbangkan dengan matang untuk memasang script logo ini karena script ini cukup berat dan membuat blog jadi lelet. Oh ya soger lupa! Logo google ini akan tampil keren dan saat mouse di letakkan/di dekatkan diatasnya maka logo google akan ikut bergoyang. Soger berikut demonya:
Soger mau pasang script logo animasi google?Berikut Scriptnya :
<script>
// animation globals
var t=0;
var frameInterval = 25; // in ms
var canvas = null; // canvas DOM object
var context = null; // canvas context
// ball globals
var ballRadius = 10;
// physics globals
var collisionDamper = 0.3;
var floorFriction = 0.0005 * frameInterval;
var mouseForceMultiplier = 1 * frameInterval;
var restoreForce =0.002 * frameInterval;
var mouseX = 99999;
var mouseY = 99999;
var balls = null;
function Ball(x,y,vx,vy,color) {
this.x=x;
this.y=y;
this.vx=vx;
this.vy=vy;
this.color=color;
this.origX = x;
this.origY = y;
}
function init() {
canvas=document.getElementById("myCanvas");
context=canvas.getContext("2d");
initStageObjects();
setInterval(updateStage, frameInterval);
}
function updateStage() {
t+=frameInterval;
clearCanvas();
updateStageObjects();
drawStageObjects();
}
function initStageObjects() {
balls = new Array();
var blue = "#3A5BCD";
var red="#EF2B36";
var yellow = "#FFC636";
var green="#02A817";
// G
balls.push(new Ball(173,63,0,0,blue));
balls.push(new Ball(158,53,0,0,blue));
balls.push(new Ball(143,52,0,0,blue));
balls.push(new Ball(130,53,0,0,blue));
balls.push(new Ball(117,58,0,0,blue));
balls.push(new Ball(110,70,0,0,blue));
balls.push(new Ball(102,82,0,0,blue));
balls.push(new Ball(104,96,0,0,blue));
balls.push(new Ball(105,107,0,0,blue));
balls.push(new Ball(110,120,0,0,blue));
balls.push(new Ball(124,130,0,0,blue));
balls.push(new Ball(139,136,0,0,blue));
balls.push(new Ball(152,136,0,0,blue));
balls.push(new Ball(166,136,0,0,blue));
balls.push(new Ball(174,127,0,0,blue));
balls.push(new Ball(179,110,0,0,blue));
balls.push(new Ball(166,109,0,0,blue));
balls.push(new Ball(156,110,0,0,blue));
// O
balls.push(new Ball(210,81,0,0,red));
balls.push(new Ball(197,91,0,0,red));
balls.push(new Ball(196,103,0,0,red));
balls.push(new Ball(200,116,0,0,red));
balls.push(new Ball(209,127,0,0,red));
balls.push(new Ball(223,130,0,0,red));
balls.push(new Ball(237,127,0,0,red));
balls.push(new Ball(244,114,0,0,red));
balls.push(new Ball(242,98,0,0,red));
balls.push(new Ball(237,86,0,0,red));
balls.push(new Ball(225,81,0,0,red));
// O
var oOffset = 67;
balls.push(new Ball(oOffset + 210,81,0,0,yellow));
balls.push(new Ball(oOffset + 197,91,0,0,yellow));
balls.push(new Ball(oOffset + 196,103,0,0,yellow));
balls.push(new Ball(oOffset + 200,116,0,0,yellow));
balls.push(new Ball(oOffset + 209,127,0,0,yellow));
balls.push(new Ball(oOffset + 223,130,0,0,yellow));
balls.push(new Ball(oOffset + 237,127,0,0,yellow));
balls.push(new Ball(oOffset + 244,114,0,0,yellow));
balls.push(new Ball(oOffset + 242,98,0,0,yellow));
balls.push(new Ball(oOffset + 237,86,0,0,yellow));
balls.push(new Ball(oOffset + 225,81,0,0,yellow));
// G
balls.push(new Ball(370,80,0,0,blue));
balls.push(new Ball(358,79,0,0,blue));
balls.push(new Ball(346,79,0,0,blue));
balls.push(new Ball(335,84,0,0,blue));
balls.push(new Ball(330,98,0,0,blue));
balls.push(new Ball(334,111,0,0,blue));
balls.push(new Ball(348,116,0,0,blue));
balls.push(new Ball(362,109,0,0,blue));
balls.push(new Ball(362,94,0,0,blue));
balls.push(new Ball(355,128,0,0,blue));
balls.push(new Ball(340,135,0,0,blue));
balls.push(new Ball(327,142,0,0,blue));
balls.push(new Ball(325,155,0,0,blue));
balls.push(new Ball(339,165,0,0,blue));
balls.push(new Ball(352,166,0,0,blue));
balls.push(new Ball(367,161,0,0,blue));
balls.push(new Ball(371,149,0,0,blue));
balls.push(new Ball(366,137,0,0,blue));
// L
balls.push(new Ball(394,49,0,0,green));
balls.push(new Ball(381,50,0,0,green));
balls.push(new Ball(391,61,0,0,green));
balls.push(new Ball(390,73,0,0,green));
balls.push(new Ball(392,89,0,0,green));
balls.push(new Ball(390,105,0,0,green));
balls.push(new Ball(390,118,0,0,green));
balls.push(new Ball(388,128,0,0,green));
balls.push(new Ball(400,128,0,0,green));
// E
balls.push(new Ball(426,101,0,0,red));
balls.push(new Ball(436,98,0,0,red));
balls.push(new Ball(451,95,0,0,red));
balls.push(new Ball(449,83,0,0,red));
balls.push(new Ball(443,78,0,0,red));
balls.push(new Ball(430,77,0,0,red));
balls.push(new Ball(418,82,0,0,red));
balls.push(new Ball(414,93,0,0,red));
balls.push(new Ball(412,108,0,0,red));
balls.push(new Ball(420,120,0,0,red));
balls.push(new Ball(430,127,0,0,red));
balls.push(new Ball(442,130,0,0,red));
balls.push(new Ball(450,125,0,0,red));
}
function drawStageObjects() {
for (var n=0; n<balls.length; n++) {
context.beginPath();
context.arc(balls[n].x,balls[n].y,ballRadius,
0,2*Math.PI,false);
context.fillStyle=balls[n].color;
context.fill();
}
}
function updateStageObjects() {
for (var n=0; n<balls.length; n++) {
// set ball position based on velocity
balls[n].y+=balls[n].vy;
balls[n].x+=balls[n].vx;
// restore forces
if (balls[n].x > balls[n].origX) {
balls[n].vx -= restoreForce;
}
else {
balls[n].vx += restoreForce;
}
if (balls[n].y > balls[n].origY) {
balls[n].vy -= restoreForce;
}
else {
balls[n].vy += restoreForce;
}
// mouse forces
var distX = balls[n].x - mouseX;
var distY = balls[n].y - mouseY;
var radius = Math.sqrt(Math.pow(distX,2) +
Math.pow(distY,2));
var totalDist = Math.abs(distX) + Math.abs(distY);
var forceX = (Math.abs(distX) / totalDist) *
(1/radius) * mouseForceMultiplier;
var forceY = (Math.abs(distY) / totalDist) *
(1/radius) * mouseForceMultiplier;
if (distX>0) { // mouse is left of ball
balls[n].vx += forceX;
}
else {
balls[n].vx -= forceX;
}
if (distY>0) { // mouse is on top of ball
balls[n].vy += forceY;
}
else {
balls[n].vy -= forceY;
}
// floor friction
if (balls[n].vx>0) {
balls[n].vx-=floorFriction;
}
else if (balls[n].vx<0) {
balls[n].vx+=floorFriction;
}
if (balls[n].vy>0) {
balls[n].vy-=floorFriction;
}
else if (balls[n].vy<0) {
balls[n].vy+=floorFriction;
}
// floor condition
if (balls[n].y > (canvas.height-ballRadius)) {
balls[n].y=canvas.height-ballRadius-2;
balls[n].vy*=-1;
balls[n].vy*=(1-collisionDamper);
}
// ceiling condition
if (balls[n].y < (ballRadius)) {
balls[n].y=ballRadius+2;
balls[n].vy*=-1;
balls[n].vy*=(1-collisionDamper);
}
// right wall condition
if (balls[n].x > (canvas.width-ballRadius)) {
balls[n].x=canvas.width-ballRadius-2;
balls[n].vx*=-1;
balls[n].vx*=(1-collisionDamper);
}
// left wall condition
if (balls[n].x < (ballRadius)) {
balls[n].x=ballRadius+2;
balls[n].vx*=-1;
balls[n].vx*=(1-collisionDamper);
}
}
}
function clearCanvas() {
context.clearRect(0,0,canvas.width, canvas.height);
}
function handleMouseMove(evt) {
mouseX = evt.clientX - canvas.offsetLeft;
mouseY = evt.clientY - canvas.offsetTop;
}
function handleMouseOut() {
mouseX = 99999;
mouseY = 99999;
}
</script>
<body onload="init()" >
<canvas id="myCanvas" width="578" height="200"
onmousemove="handleMouseMove(event)"
onmouseout="handleMouseOut()"
></canvas>
Script google animasikeren 2013 ini semoga dapat bermamfaat buat soger Anaktimor17 Blog. Jangan lupa berikan komentar Anda, karena komentar Anda sangat berguna buat blog ini. Da…da…
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